engineer

tim   .

                                                      


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.   hunkin

                                                         


cartoonist

 

PRECISION

With my manual lathe, a beautiful 1970 Colchester Student model, I find it hard to turn parts to fit each other accurately. Too tight and they won’t come apart again and too loose they wobble - particularly when a mechanism has worn in. The difference between a tight fit and a sloppy fit is only .01mm, much too small to see. My lathe tools don’t always cut smoothly and sometimes they don’t cut parallel, precision is certainly not as easy as it looks. My inaccuracies are partly the fault of my old lathe but mainly because I never did an apprenticeship in how to use it. I bought it and gradually learnt by trial and error, occasionally picking up tips watching skilled machinists. After years of struggle, I can just about make things fit, but I have concentrate – it’s never something I take for granted. 

Until the late 19th century parts didn’t usually fit together. They needed a skilled ‘fitter’ to file and adjust them to make them fit. This changed with the ‘American system’ of interchangeable parts. Making parts more accurately made them cheaper because they didn’t need this skilled ‘fitting’. 

Today we take interchangeable parts for granted and the idea that precision saves money has spread. Builders use laser levels to make walls and floors accurately vertical and horizontal because it saves time – there’s less measuring to do. This is partly why it’s often cheaper to knock down an old house and build a new one, rather than to restore the old one. 

Training to be an engineer, I was taught to design parts only as precise as they needed to be. Every dimension on a drawing had a ‘tolerance’, the maximum permitted error from the dimension. Although I now never do formal drawings of the parts I make, I still, almost subconsciously, decide how precise each dimension needs to be.

Historically the more precise a part, the longer it took to make and the more it cost. But now machined parts are made with CNC tools this is less true. The precision I still struggle to achieve with my Colchester student lathe is effortless with today’s CNC tools. My friend Will Jackson, who makes robots, has a Japanese Mazac machine that is bigger than a small house (it also cost more than one). It works through the night unattended producing perfect parts. An extra smooth finish can take longer and really high precision needs a more expensive machine but generally the cost of precision is now negligible. 

 

But the quest for precision isn’t always logical. Will could have managed with his existing machines, he  bought his Mazac at least partly because he was fascinated by it. Machinists and other craftsmen who are taught to work to the highest precision possible find it hard to lower their standards and I sympathise. As my craft skills have gradually improved, I also now find it hard to go backwards. I have a sense of pride in my work, even if the precision isn’t necessary.

   

When electric lighting arrived electrical engineers measured the electrical resistance of their circuits with a device called a Wheatstone Bridge. I learnt how to use one at school. It was quite an elaborate procedure involving several measurements and calculations to get the answer. When young engineers started using multimeters in the 1920s, which gave an immediate result, the older engineers were outraged and complained that the meters weren’t accurate enough. It is true they weren’t as accurate as Wheatstone Bridges, but perfectly good enough for most things. Despite this, multimeters were only fully accepted once the older engineers had died off. 

 

I recently helped with a joint project between London’s Royal College of Art and Imperial College (a respected London art school and engineering college). The students were making arcade machines. At the end the students complained that the college should stock a few more essential components like bearings. But a lecturer said there were over 6 million different bearings and they couldn’t stock them all. He didn’t want to stock a few because it might teach the students bad habits, not specifying the perfect bearing for the job. He turned out to be a bearing expert. With his specialist knowledge, it was hard to accept lower standards. For their projects, the students just needed to reduce friction a bit and their machines only had to work for a day – almost any bearing would have done. I only stock about 12 different bearings in my workshop and very rarely need any other ones.

 

In many situations, precision is an illusion. A few years ago I made some sliding gates for the Tiger enclosure at London zoo. The architect’s drawings were so precise I assumed the dimensions of the cages, to which my gates fitted, would be too. But I arrived to find the cage installers cursing and hacking all their galvanised parts with an angle grinder to make them fit. The resulting spaces left for my gates were up to 50mm too big or too small. I followed suit and hacked my gates with my angle grinder too. I don’t have a lot of experience of building sites, but I’m sure this modern day ‘fitting’ is still common with any work on old buildings. Certainly in the case of my gates, they worked fine after being hacked – the precision of architects’ drawings wasn’t essential. 

Precision in science is also often an illusion. Although scientific apparatus can measure ever more precisely, the results of most experiments are now shades of statistical significance. The New Scientist magazine recently admitted that up to 80% of today’s experimental results are un-reproduceable. They claim this is due to a combination of poor statistical methods and the pressure to come up with positive results. 

Science and engineering are usually lumped together but they are not the same. Science is the pursuit of truth whereas engineering is finding the best compromise for a situation – minimising cost and making something work. Although the pursuit of truth is more profound it’s never really achievable whereas an engineering design that works well is difficult but possible and is to me more satisfying.

Sadly most engineers have to be intensely conservative about their designs.  It’s expensive to try anything new and even more expensive to rectify something that doesn’t work. Also because they rarely make their own parts, any detail that’s imperfect is alarming to them even though the part might still work perfectly well.

 

My mentality is more inventor than engineer. The parts I make often end up a bit of a mess, particularly if I’ve had to modify them. As long as a part works, I rarely go back and remake it.  It’s more important to me to get on and finish a machine than to fuss about details like a messy weld or a bad paint finish. When a machine is finished there are sometimes a few parts that break or wear and have to be remade, but this is usually because of the design was bad, not because of the part's lack of craftsmanship. 

Of course precision is partly aesthetic and nothing to do with function. When one of my machines is nearly finished, I sometimes remake a part just because it looks wrong and annoys me. This is like a bad film edit. It’s usually possible to do ridiculous cuts and they look fine but just occasionally one ‘jumps out’ and distracts  from the story. Messy details on a machine can be the same -  but I tend to be over sensitive. Its often good to have another person around to bring me back to earth.  

Aesthetically, precision varies with the situation. To look precise, things never need to be more precise than the eye can see. Tradesmen decorators have a saying ‘high work isn’t eye work’ (so high ceilings are less well finished). Sets and props for TV programs used to be amazingly rough (one of my first jobs was copying a rough BBC Dalek to make it presentable to be seen live in an exhibition). When TV cameras only captured 625 horizontal lines, the prop makers knew exactly what they could get away with. Most of the colours on today’s TV screens and computer monitors still aren’t precise. Lots of compromises are made to ensure flesh tones look real, because our eyes and brains are much more sensitive to this than any other colour.


A table I made using only a jigsaw 

There is often charm in the visible lack of precision, particularly as it’s a change from all the precisely made manufactured things around us. I’m no fan of letting it all hang out – ugly craft objects like heavy mugs and chainsaw furniture. But things like vernacular architecture, usually without a single right angle, have a richness and charm that no architect can match. My taste is often a middle path, things that are almost precise, but not quite. When I made furniture in my twenties, I cut almost everything with a jigsaw. This was mainly because I didn’t have a workshop, but it was satisfying that although a final piece looked precise, you could feel it was hand made by running your finger along an edge. If something is hand made, there’s no point in trying to perfectly imitate a manufactured process.   

 

In today’s art, anything goes. I’m a fan of Clive Head’s paintings which are ultra realistic and precise. But I also often like cartoons that are freely drawn. The craftsman mentality can get in the way. I was once asked to do a workshop for the National Theatre prop makers and they proudly told me they made everything to look realistic from the nearest seat. Its an odd rule as part of the fun of theatre is the suspension of reality, we enjoy being fooled. My wife is a puppeteer and when watching one of her shows I enjoy getting absorbed and quickly forget she is manipulating the characters.  

A few years ago at the Kinetica Art fair I found that most of today’s ‘kinetic artists’ look down on anything precise and reliable. Their taste is for machines on the edge – that are almost self-destructing. I enjoy watching their work even though it’s not what I do. 

It’s the confusions and contradictions about precision that make it interesting. At one end of the spectrum fine art students aren't remotely interested. They are taught that ideas are everything so there’s no need to have practical skills because ‘the work’ can be fabricated by ‘others’. Occasionally this approach can produce amazing results, but I’m sure it could never result in a good arcade machine.  At the other end of the spectrum skilled tradesmen find it hard to make anything that lacks precision.They usually have no control of the design of the parts they make, so their pride in their work is expressed by making everything perfectly. 

I’ve become a jack of all trades but master of none. Woodwork, metalwork, electronics, software, graphics and sculpture all contribute to my arcade machines. I couldn’t design them without this intimate, if also imperfect, knowledge of all the details – the devil is always in the detail. Increasingly I think I’m lucky not to be constrained by the history of art (by going to art school) or by craft skill conventions (by doing an apprenticeship).  I’ve almost come to accept that never completely mastering my lathe is a compromise that’s worth it.

 

 

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