To everyone who helped with the work on the gallery and to
Sally Duensing, who encouraged me to write this account of the work.
In March 1993, I had just finished making a TV series and was putting up a small
display in the Science Museum to promote it. While there, I was asked by Gillian Thomas,
who had recently been appointed an assistant director, if I would like to be involved in
developing their education centre. I was not particularly interested, but then discovered
they had run out of money and halved its size, leaving some of the old galleries in place.
These they now wanted refurbished at low cost. One was the Domestic Appliances gallery -
old cookers, fridges, vacuum cleaners, etc - a brilliant collection, very traditionally
displayed in glass cases. Unlike the education centre, the prospect of displaying the
nation's collection of hairdriers and the like was instantly appealing. Also appealing was
the idea of being a guinea pig, both in finding if low cost refurbishment could be applied
more widely in the museum (several galleries have not been touched since the 1960s), and
also a guinea pig in using outside `experts' to create galleries, choosing objects and
writing labels, infringing on the traditional territory of the curator. I do not consider
myself an expert, but have made a number of films demystifying domestic machines.
Such was my ignorance of museum design that when Gillian suggested a budget of £50,000
for the refurbishment, I thought it was unbelievably generous, more than enough for
anything I could possibly imagine doing. I had made a few individual exhibits for museums
before, but had no idea what was involved designing whole galleries, or displaying museum
objects.
Along with this ignorance, I had some strong, simplistic, prejudices about museum
design. What I liked best were really old fashioned museums with galleries full of glass
cases overstuffed with objects and cryptic labels. To my regret, museums had been busy
getting rid of galleries like this. I felt galleries now generally seemed to be based on
`stories' devised by curators, interpreted by designers, who provide elaborate `themed
spaces'. Undoubtedly this approach must have seemed very refreshing when new in the 70s,
but I suspected it had become a rather tedious new orthodoxy.
I'm not convinced that many visitors take in the `story' - if you watch people for a
short time its obvious they don't go round a gallery in any logical order; they flit from
one exhibit to another, occasionally getting completely engrossed in one particular
detail. I think people enjoy creating their own interpretation and stories, relating the
exhibit to their own experience.
The designers `themed' space can encourage visitors to explore, and help to create a
good atmosphere, but I felt it often just created something fashionable looking, little
different from a fashionable restaurant or shopping centre. This sort of effect is very
expensive (usually costing several million pounds a gallery) and by its sheer scale
eclipses all other work. In every museum project I have ever worked on, the mammoth
building works leave a mad rush stuffing exhibits and labels into cases just before
opening. As this is actually what visitors spend most of their time looking at, it seems a
bit absurd.
Refurbishing the Domestic Appliances gallery was an ideal opportunity to have a go at
creating a gallery without any story or fancy design, stuffed with objects and interactive
exhibits. Not having a grand design or story did make it difficult presenting my initial
ideas; all I could do was to draw some of the interactive exhibits I was thinking of
making and sketch what a showcase might look like. It didn't look at all impressive. The
interactives looked rather traditional and dull, as did the showcase. Gillian, to her
credit, accepted them graciously, but it made me realise that part of the reason for the
modern gallery style I was reacting against, came from the need to make imposing initial
presentations.
Fortunately there was no particular deadline for the refurbishment because, having
presented my designs, I left for San Fransisco for three months to take up a fellowship at
the Exploratorium. This was good timing. I'd never made any interactive exhibits and The
Exploratorium is world famous for developing them. I didn't realise at the time how useful
the experience would be in creating my own exhibits. When I showed them photos of the
existing Domestic Appliances gallery they shook their heads and said unhelpful things like
`gee, its a real challenge' or ` you've really got a tough one there, Tim'. Rather
demoralised and uncertain whether I knew what I was doing, I returned in November 93. It
seemed sensible to start with a temporary trial showcase and a few prototype interactive
exhibits. Throughout the process, work on the interactives proceeded in parallel with work
on the showcases and overall gallery designs. For this account, I've decided to split the
two activities, though in practice they proceeded simultaneously. It was often refreshing
to have a break from some writing or design problem and go to the workshop and bash some
bits of metal about.
DISPLAYING THE OBJECTS
I started with the irons. Like everything else in the gallery, these had been displayed
on a background of patterned Edwardian wallpaper, presumably to give the gallery an 'Olde
Worlde' domestic feel. The wallpaper design was so busy it acted brilliantly as
camouflage. At first glance it was possible to think the case was completely empty,
particularly because some of the irons were under shelves in virtual darkness. Really
though, I was lucky to have something tangible to start with - much easier to see faults
in something that exists than to see them on paper, starting a design from scratch.
I decided to replace the wallpaper with white melamine faced chipboard. This made the
case much brighter and made it possible to see the irons. It was also very cheap -
28 for a 9 by 6 ft sheet, and instantly available at any DIY superstore. I also
replaced the shelves with white boxes, arranged in tiers. These got rid of the shadows,
and also created vertical surfaces to stick the labels as close as possible to the objects
themselves. Looking round the rest of the museum I had realised that one of the things
that irritated me most was searching for labels.
The actual process of building the trial display was bizarre. I was not allowed to use
the museum workshops (they were not insured for outsiders), so I bought my own tools and
set up in a storeroom. After almost routing a hole in my chest when my power router sprang
to life as I plugged it in (in the name of safety a museum electrician had PAT tested the
router and left the switch on) I spent some time recovering from the shock. Two days
later, with a variety of different sized boxes in front of me, and a considerable amount
of dust on all the precious objects in the store, I realised I could have worked out the
sizes in advance (by arranging all the objects on the base of the case, and then measuring
the sizes and heights needed to raise each object above the one in front). At least the
hundreds of boxes needed for all the other cases could now be made in my workshop and
bought to the museum ready made.
Along with the layout, I tackled the labels. The originals described the detailed
dimensions and materials from which the object was made, along with some wordy
descriptions of their technical significance and how they were used, all in tiny writing,
beautifully typeset. Hidden amongst it all there was often some interesting information. I
got rid of the dimensions and materials (presumably originally there to help the curators
identify their objects), and found that much of the rest could be decimated by adding
cartoon drawings to show how the irons were used.
Finally I attempted to bring the case up to date by adding two modern irons. The first
I cut in half, to show the parts inside. I kept trying to draw diagrams of this sectioned
iron but found it was amazingly confusing looking from iron to diagram to labels - the
diagram was only replicating the object. The solution was to abandon the diagram
completely and have pointers, made of welding rods, straight from the parts of the iron to
the labels. The second modern iron I removed the safety thermal link and let it melt,
creating a wonderful gooey mess.
With the rather dusty new look irons on display it was obviously some improvement on
the old arrangement; if nothing else, the irons were easier to see and were arranged in
some sort of logical order. I waited to get some reaction from people in the museum. The
cartoons were popular, as was the melted iron. Many people thought it was rather crowded,
and the museum design staff were concerned by the lack of colour, they thought the white
was too clinical, and were also concerned whether I would be able to get my final labels
and boxes up to an acceptable `museum quality'(an issue that continued to haunt me for
months). However I was my own fiercest critic. It all still looked very bland. A few of
the cartoons were funny, but many were just illustrations, and the idea of repeating this
case after case seemed unbearable. Maybe the designers were right, I should have used some
dazzling fashionable material to line the cases. Instead, I wrote a list of the things I
did like about my case.
Odd Facts
I liked the odd facts, like the origin of the Hotpoint tradename derived from their
first successful product, an electric iron with a hot point. Though the irons were
arranged in a roughly chronological order, the individual labels made no attempt to tell
the complete history of the iron, merely pointing out miscellaneous points of interest.
This fitted with the random way most visitors appeared to drift about.
Odd Objects
I liked the melted iron, satisfyingly anarchic, and good to look at. Generally I felt
there was some virtue in a bit of bad taste, things to make you go yuk. Part of my brief
had been to make the gallery more appealing to children, and a bit of bad taste seemed a
much better way of doing this than painting everything bright primary colours. There's
actually no evidence that children prefer bright colours, except possibly under two year
olds.
Nostalgia
One of the things I liked best about the gallery, even in its previous design, was the
way objects triggered visitors' memories `Oh, aunty Flo used to have one like that' etc. I
was told that until recently the idea of encouraging nostalgia like this was frowned upon
by the museum. Objects only became exhibits once serious scholarship had been done on
them. In fact the entire domestic appliances collection had been regarded as one curator's
eccentric side interest until the 1970s.
Advertisements
I had one 1950s advert in the irons case, a photo of a steam roller flattening a dress
and a delighted lady holding it up afterwards saying `nothing will flatten my Garnelene
dress'. No cartoon I could draw seemed as relevant or as funny as this. The adverts also
provided a bit of social history, much better than trying to write about it.
Apart from focusing my mind on what I was interested in, the trial case was invaluable
in working out the costing for the rest of the gallery. I realised how little I could do
with the 50k, and decided to charge my own time at half the designer's rate that had been
suggested. This was less altruistic than it might seem, much of my time was spent doing
manual, practical things that could have been done by carpenters or technicians. This
practical involvement greatly improved the design of the gallery, but it obviously took
more of my time than a designer would normally spend. Even doing this, I wasn't going to
have enough money to do everything I'd planned.
I managed to persuade Gillian to investigate sponsorship (though initially she had been
against the idea as she didn't want sponsors to be confused with the far larger sums she
was trying to raise for the education centre). I wrote a proposal with which the museum's
sponsorship manager extremely efficiently and quickly attracted 25k from Hoover and Calor
Gas. Progress then went downhill. On the verge of getting the entire project sponsored by
a security company celebrating its 70th anniversary, the executive whose idea it was broke
his leg. The next day the proposal was presented to the company board by an assistant who
didn't really understand it, so it was thrown out. We also had an embarrassing meeting
with an executive from another company, who was unbelievably sexist and patronising to the
museum's sponsorship manager, and imagined the gallery becoming one big advert for his
company.
Fortunately the trial case, together with the first trial interactive exhibits, gave
the museum the confidence to ask me to quote for the two other basement galleries
(firemaking and locks) that needed refurbishing. With the experience of the trials, I was
now able to cost everything more realistically, it came to about 180.000 for the
complete scheme (a lot of money but twenty times cheaper than the education centre being
built next door). It still amazes me how accurately we kept to the budget, mainly because
we spent the money gradually, leaving time for regular reassessment. Peter devised a
system of `anticipated final costs' for every aspect of the gallery. We juggled these
every month or two, adjusting future budgets to accomodate the latest expenditure, always
making sure the total still added up to the 180,000.
The trial case was also invaluable in working out how long the whole process would
take. It was obviously going to be slow because I wanted to focus on one or two cases at a
time, getting them near enough completion to see the finished effect. It had its
difficulties though. It wasn't easy persuading the shopfitter to come at short notice to
line each case in the white chipboard. In the end, I found it simpler to do the smaller
cases myself, after I discovered a place that would supply the chipboard, precisely cut to
size, en route to London. The other problem that gradually got worse was dust from work in
progress getting into `finished' cases, (though the worst of it came from sandblasting the
entire gallery next door).
Despite the problems, doing one case at a time had huge advantages. It was good for
morale having visible progress at regular intervals. It also gave time to reflect on
`finished' cases, I quite regularly thought of small additions and improvements. I was
still learning about case design; each case was a sort of 3D jigsaw. As I got better at it
I found I could cram more and more into each case - one curator referred to my activity as
case stuffing, as opposed to case dressing. I regarded this as a compliment, believing
that museums always should be overstuffed.
The other advantage of just doing a case at a time was that I only needed a small team
of people. I had Anthony, my assistant (a joiner from Suffolk), Colin and his blokes, (the
shopfitters who lined the cases and made several giant new ones), Willy (the modelmaker
who mainly worked on the interactives), Eryl (the ex-museum curator who chose objects and
wrote labels for the home entertainment section), and two people from the museum, Peter
the project manager and Dave the assistant curator. The small team meant there was rarely
any need for meetings, everything could be communicated informally. The step by step
nature of the process reduced the number of problems that ever had to be tackled
simultaneously. There was no need to write much down. Problems tortuous to solve on paper
in advance, are often simple when faced with them on site.
Converting the trial case design into something permanent was not simple. The
conservation department had to consider the long term effects of all materials, paints and
glues inside the case that might affect the objects, and ease of access for periodic
cleaning. The design department had to consider things like the standard of finish of the
boxes, and the quality of the lettering on the labels.
I was presented with a thick volume of conservation practice. The woman who gave it to
me was insistent that it should be closely followed, though she had no technical knowledge
to interpret it. Strange things were banned, like PVC, which seemed odd as many of the
objects I was displaying had bits made of PVC (almost all the electrical appliances had
PVC flex). This was a problem; much the best mounting board for photos is Foamex, a foamed
PVC. Equally strange things were allowed, like spray glue, full of volatile solvents.
These were supposed to evaporate in the two week, wonderfully named `off gassing' period
that had to be left between finishing a case and putting any objects inside. (Though I
started by obeying this faithfully, it became less and less practical as the final
deadline for the gallery opening approached.) Curiously missing from the conservation
volume was any mention of white chipboard, perhaps just too cheap and nasty to even be
mentioned. The conservation woman suggested I visit the British Museum, which I did. The
girl there thought it was all rather a joke applying standards drawn up for delicate
palaeolithic remains to 1930s pop-up toasters, but confirmed that the white melamine
coating on the chipboard was OK, though exposed chipboard was not, so all the edges had to
be sealed (countless rolls of B & Q iron-on white edging strip).
With conservation approval, I still had to satisfy the design department the
cases would look smart enough. My trial white boxes were a mess, rather badly glued
together with nothing fitting properly. Making neat boxes out of melamine chipboard was
not easy because the mitred edges were so brittle they tended to chip. I only perfected
the method while making the very last boxes for the gallery, so most of the edges are
still a bit messy, though better than the trial case. My trial labels were equally
substandard, the self adhesive paper I had photocopied them onto quickly got smudged and
frayed by the cleaners. I eventually found a washable self-adhesive white plastic that
could be photocopied. It was difficult to get this to stick on the white chipboard without
leaving air bubbles, but could just be floated on when wet. There were still mumblings
from the graphics department that my photocopied desk top publishing text was not as
`sharp' as the traditional photoset museum labels. I ignored them, deciding that the
flexibility being able to produce finished artwork `in house' was more important, as there
would be over 800 labels. I'm sure few visitors ever notice the difference, but I'm not
sure the graphics department really ever forgave me. My worst problem, though, was
sticking the adverts and larger graphics, particularly the ones outside the cases.
Everything I had tried had started peeling off after a few months in the hot dry
atmosphere. Spray glue didn't seem much good; double sided adhesive film was almost
impossible to get flat; even the hot press, gluing the photo to a board with a matt
protective film on top wasn't perfect; the paper itself delaminated at the edges with
wear, curling up. I eventually had to put frames round everything to cover the edges up.
One remaining problem was keys. It was decided that as I was not a museum employee I
could not be issued with keys for the showcases. I think I was supposed to telephone for a
warder every time I needed anything opening or closing, which would have been hundreds of
times every day. In practice Peter and Dave (who had huge bunches of keys) had to
surreptitiously take the vital keys off their rings and lend them to me. I also became
skilled at getting around the museum without keys, using steel shims and other tricks.
(Rather too late to be useful, after the gallery had opened, the warders do now allow me
unofficially to borrow Dave and Peter's entire bunches of keys.)
With the practical details just about under control, I could concentrate on the content
of the cases. The odd facts were not too difficult. I had unearthed lots while making my
films about the machines. Few quite matched the story of Mr Midgeley - who invented both
CFC refrigerants and lead additives for petrol and eventually caught polio and
accidentally strangled himself, caught up in a device he had made to get him out of bed.
The odd objects presented more of a problem. I couldn't simply melt down every domestic
appliance like the iron. In the end, my favourites were a packet of white powder and a
video labelled `chemistry for fun and profit', tucked in the corner of a safe, and a
saucepan full of mechanically bubbling porridge on one of the cookers. I left many cases
without anything, which felt a failure at the time, but I now think it makes it more
surprising when you do come across something odd. I also cut an example of almost
everything in half. The results looked like very traditional science museum exhibits, not
at all odd, but the cutting was quick and fun to do, and the insides showed clearly how
gadgets like coffee making machines worked - ingeniously simple.
I liked the way the objects triggered visitors' memories. My labels for the objects on
display lacked this sort of personal detail, stories from the orignal owners. The museum
had never collected this sort of information in its files. I have now incorporated a
`personal history' stand in the gallery where visitors can complete a form describing
their own memories of any of the objects in the gallery for future inclusion in the
labels.
The other important aspect of encouraging this nostalgia was to bring the collection up
to date. Almost everything originally on display was pre-war, before the majority of
visitors had been born. Acquiring the post war objects was time consuming but often
entertaining. Initially I persuaded The Consumer Association to let me include a small
piece in their magazine `Which', asking for photos of any post war domestic objects
readers would like to donate to the museum. I was warned not simply to ask for the objects
in the first instance, in the past the museum had been swamped with all kinds of junk
deposited on the doorstep. The `Which' piece was picked up by other journalists and
repeated in other magazines and on many radio stations, so I was swamped with replies. I
had over ten offers of Goblin teasmades, for some reason invariably photographed sitting
in the middle of the owners' bed. Dave, the curator, agreed to visit all the people
offering the most promising items. The gems we acquired included a glorious early chrome
American microwave cooker called the `Radarange', and the entire collection of the Belling
company which had recently gone bankrupt.
By working on this Dave gradually became more involved with the whole gallery. I found
he knew more about the collection than anyone else in the museum, and had over the years
already been acquiring post war items, which were in store. Exploring the museum's stores
(an airfield near Swindon and an old office building in London) were great treats. The
huge Edwardian office building had been the Post office savings bank. All institutionally
tiled, with high ceilings and mysterious corridors, it is shared with the other national
museums. Coming across rooms full of bits of statues or ornate furniture all added to the
experience. Dave's stores had endless strange objects on the shelves, and endless
mysterious packages to unwrap - the excitement felt like opening Christmas presents.
There remained some gaps that needed filling so Dave and I started visiting car-boot
sales. The thought of going to car boot sales as `work' delighted me. These were
particularly good for buying early video games like `pong'. Though people were so keen to
get rid of them, now the game is running in the gallery its played literally all day long.
I liked the idea of visitors finding objects in a national museum identical to ones they'd
only just thrown out - I imagined them cursing, assuming they must now be worth lots.
The final aspect of filling the cases was finding more old adverts. I became addicted
to the research, spending several happy weeks in the national newspaper library at
Colindale looking through old magazines. My taste in adverts gradually changed - when I
started I liked the bright innocent 1950s ads with lots of hand drawn artwork, but by the
end I'd come to prefer the 70s. Although the great majority look very like today's ads,
with rather different typefaces, a few are hysterical. I'm not sure why, but I still
giggle when I think of photo of the electric cooker standing in a desert, with a sports
car disappearing in the distance in a cloud of dust, beneath the words `For people who
like to live life fast'.
In the same vein as the adverts I had decided I wanted to have short (maximum one
minute) video clips of old commcials and promotional films. The equipment seemed
impressively good value (about 8,000 for four laser disk players, controllers,
monitors, and disk mastering) and I managed to persuade Channel 4 television, who had
broadcast my films) to sponsor part of the cost. Liz, my TV producer had already done an
enormous amount of archive research for the films, so I thought the process would be
simple. In practice she had to renegotiate the rights for every single clip, even if we'd
used them before. Both Liz and Peter Cox, the editor, worked at a fraction of their normal
rate, but even so, I kept having to allocate money from other parts of the budget. It was
worth it. The video clips add enormously to the atmosphere and variety in the gallery. It
is not uncommon to find visitors dancing along with the advertising jingles.
Copyright for archive material is a grey area. Before supplying reproductions of the
old adverts the British Library insisted that I obtain written consent from the copyright
holder - virtually impossible as most of the companies no longer existed. However, I found
that outside this national institution, less rigorous standards are applied. The magazines
themselves were happy for the museum to photograph adverts from their own archives, as
long as they were credited. The Advertising Archive (a brilliant commercial archive which
keeps adverts sorted for every imaginable product) simply charges a fee for `permission to
reproduce'. Archive images in books, magazines, frequently never have actually had the
copyright cleared. Archive film is similar, with commercial archives frequently not in
possession of the coPyright, simply charging for permission to reproduce.
THE OVERALL DESIGN
While the process of redisplaying objects in their original cases became quite
straightforward, I had also decided to make a few more ambitious changes to the gallery,
which made me realise the depth of my ignorance of museum design. The emphasis of the
original gallery had been on heating, with several large complete fireplaces and a huge
Victorian kitchen range, complete with fibreglass roasting pig. I decided these should go
(no one seemed to look at them much) to make room for a home entertainment section,
something on hobbies (DIY, home computers and sewing), and a room about home security.
These changes constituted `new work' which entailed tackling a maze of structural and fire
regulations.
Because the gallery was a fire escape route all materials had to be class O fire rated
- that is inherently non-flammable. This is enormously restricting, and obviously my white
chipboard would not do. The final decisions over the regulations and their interpretation
are made by the council district surveyor, who I eventually met. He was refreshingly
practical and helpful and told me about `small quantity exemptions'. I could have my white
chipboard, and other flammable stuff if there wasn't too much of it. Even better he
decided my plans did not constitute `major work', and could be covered instead by
`building notes'. This meant I did not have to draw everything out and have every detail
approved in advance, I could start work almost immediately, getting one bit approved at a
time.
The worst job was demolishing the solid brickwork round the fireplaces and the kitchen
range, which had to be done with a minimum of dust. It was decided that this job, together
with the construction of the home security room I wanted to put in place of the range,
would be done by the museum, with its formal procedure for competitive tendering.
Producing the tender documents required drawing everything in detail, with dire
consequences for any changes made at a later date (I was told contractors generally tender
at cost, confident they will get their profits on the subsequent `alterations and
additions'). I found this very difficult. It increased my respect for conventional
designers and architects who have to work in this indirect way all the time. I found it
particularly difficult trying to decide the dimensions of the small home security
room.With the range still in place, it was impossible to get any feel of the space. Unable
to picture the room by drawing, I started measuring rooms at home, and everywhere else, to
try and find one roughly the size I was thinking of - even then, I wasn't sure if it would
feel too claustrophobic stuffed with people. I wondered why architects don't have a system
of temporary screens to `mock up' spaces. Even if they have enough experience not to need
them, their clients would benefit from it.
The job went to the contractor who was already on site doing the work on the education
centre next door. I arrived to find the demolition almost complete, with two men (the only
black workers on the site) asleep on the rubble. I had imagined they would have some
high-tech method, but this was so primitive, it must have been insane hot, dusty work, all
done at night. It seemed like gross exploitation, the scene still haunts me. But with the
range gone, it was now finally possible to see the space, and I could now see my drawings
for the room were not quite right. While fretting about the expense of changing them, a
draughtswoman turned up to do the final scale drawings. She seemed quite happy to alter my
original dimensions, I don't think the contractor ever realised anything had changed.
The design department was concerned about the outside of the room. I wanted it to look
like the exterior of a house and had proposed mock brick wallpaper, but they said it
should either look real, with real brick, or intentionally `zany', with weird colours and
crazy shaped windows. My sister, who used to be an architect, rescued the situation by
producing a fine drawing of the exterior covered in ornate ironwork, hanging baskets and
window boxes.
It was a delicate balance getting the decoration for the whole gallery right. I knew I
didn't want `designery' things like fancy materials, odd shapes and wild colours, and
anyway I had very little money. I decided to stick with the black and white colours of the
original gallery - the white reflected light off the ceiling, the black was practical
round the bases of the showcases camouflaging dirt and scratches. I also decided to keep
the original lighting - bright overhead fluorescent tubes. I liked the way they looked so
old fashioned, adding to the atmosphere of a traditional gallery. Just before the gallery
finally opened I changed my mind and switched the fluorescents off, relying on the lights
inside the showcases plus a few extra spotlights. Against my principles, I had to admit
the more theatrical lighting did look better - it drew your eye into the cases, away from
the basement ceiling, cluttered with its ducts and services.
Despite my preference for plain and minimal colour and lighting, I was a bit worried
the gallery might just look too boring, so decided it should have some sort of decoration
to make the space more entertaining. I initially toyed with the idea of having an overhead
conveyor slowly moving suspended domestic appliances round the gallery, but abandoned it,
deciding that it would be noisy and distracting and would quickly become boring to look
at. However this lead to the idea of having individual appliances suspended from the
ceiling that would spring to life occasionally. This fitted the general idea of showing
how everyday mundane machines could be surprising and interesting, and fitted the brief to
make the gallery more appealing to children. It also fitted with my idea of the gallery at
first sight looking traditional and straightforward, but being full of surprises. Even
better I already had a number of new looking domestic machines, test failures given to me
by the Consumer Association. Willy (the modelmaker) and I spent a happy autumn making 12
strange objects including a microwave with a poodle trapped inside, a set of flying hot
water bottles, a toilet with a plumber who popped out of the bowl and the cistern, and a
tele with a model of the museum director inside (so he could keep an eye on the gallery).
alf way through the project, when progress on every front seemed slow and
difficult, I lost confidence in my ideas about the decoration, and became convinced the
gallery was still going to look stuffy and dull. Maybe the designers were right, I should
have done something more dramatic with the gallery's appearance. I started wondering if I
could make it into a sort of joke electrical superstore, complete with window displays,
special offers with prices and guarantees on all the objects. Initial reaction from people
at the museum was enthusiastic, suggesting they too thought my original ideas were dull.
However, after some deliberation I decided to persevere with my original scheme,
encouraged by the interest of the contractors working on the education centre next door. I
would often find them looking at the objects in the cases, even in ones I hadn't started
refurbishing - it reminded me what a brilliant collection of stuff it all was. I decided
against the `superstore look' because, like the conveyor idea, it was a `one line' joke
that would quickly become irritating if you were in the gallery for any length of time. I
realised this was basically what I disliked about a lot of modern design, it is too
superficial, geared to making a spectacular initial impression.
Once the ceiling objects were finished, they still had to be installed, which turned
out to be both difficult and very expensive. The museum bureaucracy, alarmed at the idea
of suspended electrical moving objects, was particularly thorough. I gradually realised
that the point was not simply to make everything safe, but to create a paper trail to
prove that everyone within the museum had acted correctly, in case an accident occurred
some time in the future. I suppose this is quite understandable, and standard practice in
any institution, even though it leads to decisions that waste money and defy common sense
(like the pop up toaster, weighing a few hundred grams, supported by two cables tested to
250kg). More generally I found that the museum employees have ingeniously arranged their
jobs to avoid responsibility. Although I was relying extensively on the museum staff's
advice about building regulations, safety, conservation, etc, the responsibility for these
aspects of the work were all mine. The only people who were responsible for their
decisions about the gallery were the consultant structural engineer and the district
surveyor - neither museum employees. My responsibility raised the awkward question of
insurance, the museum requires designers to have professional indemnity insurance which I
do not have. A compromise was reached by which the museum paid my brokers for one years
insurance for £1m cover, waiving the normal requirement of 6 years £2m cover.
The aspect of my design that created the most friction was the entrance. I had
originally assumed the gallery would need some sort of entrance proclaiming its name, and
had proposed an arch made of scrap domestic machines welded together. The problem was that
the arch was outside the gallery in the expensive education centre being built next door.
From initial conversations with Ben Kelly, the designer, it was obvious he was not too
keen on having my arch in his space (he suggested that an arch of video screens, showing
the domestic machines, would be more in keeping with his designs). I did other designs (I
quite liked the one which was a corner of a house with a hole knocked through it, looking
as if it had been ram-raided, with the gallery name sprayed like graffiti on the
brickwork) but I evidently underestimated the strength of feeling about the whole issue.
This finally came out at one of our few meetings. Not only did Kelly and the museum's head
of design dislike my specific ideas, they actually wanted something as minimal as possible
so as not to spoil the aesthetic effect of their education centre. Outside my other
entrance, which was by the lifts and so in many respects a more obvious way into the
gallery, they were insistent there should be nothing at all, to ensure visitors went round
the corner into the education centre. (I have since heard the head of design emphasising
the importance of gallery entrances so visitors know where they are, but I suppose
everyone contradicts themselves at times). Fortunately the other museum designer at the
meeting made a brilliant suggestion - she said it wouldn't really matter whats outside,
its what people would see when they look through that would attract them in. So I rapidly
abandoned any thought of an entrance arch and used the money to make the interior more
enticing.
More seriously, they thought my gallery was really a sub-section of the education
centre and so did not need separate signs or identification. Dave, the curator, launched
into a furious argument with them. I felt stunned. While I was trying to make the gallery
more appealing to kids, I still intended it to attract people of any age, it was adults
who would enjoy recognising the things they once owned and looking at the old adverts. The
whole concept and process could not really have been more different than the education
centre. The issue made me realise how powerless I was in political matters like this as an
outsider. I did win eventually, improbably saved by the head of marketing, who argued it
was a missed marketing opportunity not to promote my gallery as something separate.
THE INTERACTIVE EXHIBITS
What helped to keep me sane throughout the process was regularly escaping to my
workshop where I was building the interactive exhibits. I started building the first
prototypes immediately after installing the trial showcase. It was something of a shock to
realise all the practical restrictions making them compared to doing demonstrations on
television - where anything only had to work once or twice, and where poking fingers could
be used to explain it all. Museum exhibits had to work repeatedly, be totally safe, and
rely on written interpretations.
I started by making an exhibit explaining how electric motors worked. This was
followed by a hand-powered fridge, a hand- powered automatic washing machine (with the
front of the drum replaced by perspex to show what happens inside), and finally a
hand-cranked generator connected to a light, a heating element and a fuse holder. The
generator could make a fuse glow hot and then blow. They all seemed dreadfully
conventional and old fashioned, particularly because they were all behind glass, with only
the relevant handles etc poking through. (I had decided to put them behind glass partly to
be in keeping with the rest of the gallery, and partly because I felt that many `open'
exhibits I'd seen had become so dominated by their protective perspex casings that the
exhibit itself got rather lost.) I tried to cheer my exhibits up by adding decorative
signs - motorised spinning sign for the motors, a washing line for the washing machine and
a frozen sign, with letters formed from copper pipe connected to a fridge unit so ice
formed on them, for the fridge. I remained unconvinced whether this really solved the
problem, but decided to try the exhibits out at the museum for a few days.
Once they were set up, it was a wonderful feeling removing the screens and seeing
visitors immediately swarm all round them. Trials are obviously a good idea if only for
the morale of the person building them. The old fashioned appearance of the exhibits
didn't seem to worry the public and most people spent several minutes playing with each
one. Several people said how much they liked the idea of exhibits about ordinary, domestic
things they use every day. It made me realise that though once very common, exhibits like
this had largely disappeared from the museum. I was particularly impressed by the fridge -
this had to be turned for a long time before it started to get really cold, I thought
people would give up, but no, they turned it for ages, often forming relay teams.
Energetic handle turning in all the exhibits seemed to be particularly popular.
Once the initial euphoria had subsided, I realised there were still substantial
problems. Some aspects of the exhibits still baffled people. They often did not get the
motors to work because they did not read the instruction to give the shaft a spin while
pressing the button. They didn't seem to understand the generator switch, which sent the
electricity to either the light, the heater or the fuse. This reminded me of the work I
had done at the Exploratorium. Visitors instinctive first reaction to an exhibit was to do
something, pick up a part, turn a handle, etc. If it did something rewarding they became
interested and started to read the labels. Having to read instructions before you could
get an exhibit to work was particularly off-putting for children and non-english speakers
(San Fransisco has a large Spanish speaking population so this was a major problem). It
wasn't usually possible to get rid of written instructions entirely, but they should be
minimised, both by incorporating cartoons or diagrams showing what to do, and also by
making the design of the exhibit as intuitive as possible. For example, the confusion
about the generator switch was eventually solved by having leads with plugs on coming from
the light, the heater and the fuseholder, and a socket on the generator. It is intuitive
to plug the objects in, and most visitors now start using the exhibit before reading
anything.
Questionnaires about the exhibits, organised by one of the museum researchers, revealed
a number of other misinterpretations of the exhibits. (Although I suspect the results of
questionnaires can be taken too literally. I saw several people, particularly kids, deeply
engrossed with an exhibit, but then completely inarticulate when asked questions about
it.)
The worst problem, though, was the sheer intensity with which everything was
used. I knew museums were tough environments, but I was still shocked. Every time a school
party descended they completely obscured the exhibits, leaving me with a view of feverish
activity accompanied by overexcited noises. Every time a party departed I assumed a pile
of broken bits would be revealled. There also seemed to be a number of particularly
energetic foreign students, particularly French, who were capable of superhuman feats -
bending shafts - shaking parts loose - dislodging handles, etc. I realised it was
impossible to make everything last for ever, the important thing was to make the exhibits
easily accessible, and the parts easily replaceable. I also redesigned the bases of the
larger interactives, so they could easily be removed from their cases and wheeled off to
the workshop. Finally I decided the exhibits would have to come back for a longer,
unattended trial to expose any further weaknesses.
Rebuilt and reinforced, they returned to the museum a few months later. This second two
month trial picked up numerous technical teething problems that would have been difficult
to sort out if the exhibits had gone straight into the gallery (they all needed to return
to my workshop after the trial for further modifications). The fuse blowing exhibit still
caused confusion. In the first trial I had a push button fuse dispenser with a delay
mechanism to restrict its output to one fuse a minute, just long enough for kids trying to
empty the entire supply to get bored and give up. However the automatic dispenser was
banned because the museum decided the fuses were small enough to constitute a choking
hazard for small children. For the second trial the gallery warders were given pockets
full of fuses to hand out to anyone that asked. Although I thought this had worked
reasonably well, the results of the researchers questionnaires were damming - visitors
either hadn't read the label telling them to find a warder, or couldn't find one to ask.
Together with the confusion about the switch (I still had not changed it to plugs and
socket at this stage) I decided to rethink the whole idea. What people did enjoy was
simply turning the handle to make the bulb light up. The exhibit is now about electric
power, not heating. (I scrapped the fuse blowing, and added other things that could be
powered by turning a handle - a fan, a cassette player, and a fluorescent tube). It taught
me two things, first trying to make an exhibit to fit a particular theme (I'd wanted one
on heating to accompany the huge collection of electric fires in the collection) doesn't
always work. I now suspect that for many interesting subjects there are no good
interactive exhibits. The second thing it taught me was not to dismiss simple ideas like
turning a handle to generate electricity. The final exhibit seems very popular. I'd
originally rejected it because I'd seen it before in lots of places and wrongly assumed
visitors would be equally unimpressed.
(In fact the fuse dispenser was an interesting psychology exhibit in itself. Kids would
get one fuse out, and then become obsessed trying to get another one. However, every time
they pressed the button before the minute's delay was up, they reset the timer, thus
extending the delay. Very few kids could restrain themselves from pushing the button for a
whole minute).
During this trial I added a couple of small exhibits I'd been playing with. One,
originally about gas heater flame failure valves (which cut off the gas if carbon monoxide
levels rise), had turned into a simple gadget that dropped a hammer on a piezo-electric
crystal and made a spark. What made it fun was extending the wires outside the case so you
could give yourself a small electric shock, proving the spark was electrical. This caused
endless entertainment - kids daring each other to touch the studs or pestering an
unfortunate parent to try it. It reminded me of something I'd realised at the
Exploratorium, that it's always worth trying to design exhibits so more than one person
can be involved. It also made realise that the large electric shock warning notices the
safety adviser had asked me to put on the exhibit greatly improved it. They made the
anticipation of the tiny shock into a big psychological ordeal. The psychology of a good
interactive exhibit is remarkably similar to the coin operated amusement machines I make.
They have to draw people in, and produce some satisfying result, and if possible make
people laugh or scream. In one way interactive exhibits are more difficult - with a coin
slot machine, once someone has inserted their money they become a captive audience, who
will read every instruction carefully, determined to get their money's worth.
I had one further trial, a few months before the gallery opened, for a new bunch of
exhibits. There were two on burglar alarms, I hadn't realised quite how maddening the
noise would be (even at reduced volume), particularly for people working nearby all day.
Fortunately there was still time to glaze the windows of the home security room so when
installed in the gallery the noise of the exhibits would not spread too far. Another noisy
exhibit was a vacuum cleaner with a funnel on the end of the hose. An amazing amount of
force was needed to pull a disk off the funnel, but visitors didn't seem very impressed by
this, so I abandoned the exhibit, it wasn't worth the horrid noise. I also abandoned an
exhibit about tape recorders. This was based on a demonstration using a band saw as a tape
recorder that had been impressive on one of my films. Converted to an interactive exhibit
though, visitors had to follow quite complicated instructions and the only reward they got
was seeing a voltmeter twitch. When I had first started thinking about the interactives I
had assumed I would be able to adapt a large number of my TV demonstrations. In the end no
adaptations were possible, the different medium required completely different solutions.
Another exhibit in this trial was a television with a lever to lift the scan coils away
from the neck of the tube, shrinking the picture to a single central spot. A permanent
magnet could then be swung up to the neck, deflecting the spot into three separate spots
of the three primary colours. This started as an extremely boring idea, simply turning
knobs to put electricity through the scan coils to deflect the spot, but it got better and
better while messing about with it. So many of the best ideas came while actually making
the exhibits, it often puzzles me why so much design is done on paper, both at the Science
museum, and other places I've visited.
The final exhibit put on trial was the toilet, built by Willy. This was cut in
half to show how the flushing and the cistern worked. It incorporated a plastic turd which
was flushed round the bend, caught by a mechanical arm, and lifted back into the bowl once
the cistern had refilled. This was definitely popular (I had assumed it would be). It was
our solution to the entrance problem, positioned to draw visitors into the gallery from
the posh education centre next door. However, making the exhibit work reliably was a
considerable feat. The turd was too hard and brittle and became waterlogged, refusing to
go round the bend. Then the turd would jam in parts of the reloading mechanism. Finally,
people kept pulling the handle before the cistern had refilled, preventing anything
happening. Generally I have found that machines involving water take twice as long to
perfect as other machines, and this was no exception. The turd went through four
prototypes and the whole toilet had to be completely rebuilt twice. The trial was
particularly useful in showing how vital easy access to the exhibit would be (I redesigned
its case) and in showing the temptation to pull the handle too soon (Willy incorporated a
magnetic linkage to prevent the handle working until the cistern was full).
THE OPENING
About a year after I'd started work on the gallery, I was told everything had to be
finished by autumn 95, (another year away) to coincide with the opening of the education
centre. Despite my desire to work gradually round the gallery, and not get caught up in a
great opening hysteria, I perhaps inevitably did end up with a frantic last few months.
The team had grown, we had an awesomely bright American graduate student who worked on a
computer revising and reprinting the hundreds of labels in the locks gallery. I had two
design students, also computer literate, printing out all the final edited labels and
sticking them in the showcases. My main problems were getting Colin to finish building his
showcases in time and a lack of practical help installing things. Willy had been lured
away by a far more lucrative job and Anthony had gone sailing abroad. I realised that
although it is easy to find students with computer skills, finding ones who can knock a
nail in straight has become almost impossible. Schools just don't teach that sort of thing
any longer. Fortunately I was rescued by Andy, an old friend, who had a few weeks free. He
was a superman, arriving fresh while the rest of us were already exhausted (every gallery
project needs an Andy).
The other people who had become involved were a public relations company, appointed by
the museum to promote the gallery and arrange the opening. I was relieved I would not have
to do these aspects of the gallery myself, though I admit I generally find PR people
irritating. The appointed company had convinced the museum marketing department that the
gallery itself would not get much news coverage because it was all historical, and that
what was needed was a report, written by the PR company, about the current state of
domestic appliances. It made me wonder how many other `reports' that turn up on the news
are PR driven. In our case, it descended into farce, with the company relying mainly on
Dave and me for the facts. Though originally interesting, these were seemlessly
transformed into PR speak, guaranteed to get lost on any editor's desk.
The PR company then set to work on the opening celebrations. They began by saying
if they didn't have a celebrity to open the gallery the photos of the event would never
get printed. They sadly admitted they could not afford Joannna Lumley (15,000 an
hour) but were keen to try Joan Whitfield. The idea of an expensive `rentabody' cutting
the ribbon seemed totally absurd to me and anyway, we already had the perfect candidate.
Peter had found an article about Kenneth Wood, who had started the company which still
makes Kenwood chef food mixers, naming the company after himself, a great bizarre fact.
The compromise reached was that Ken would cut the ribbon but that I (counting as a minor
`personality' having appeared on tele in the past) would have to make the speech. Totally
unsolicited, my `speech', written by the PR company, arrived by post a few days before the
opening, together with an invitation to go and rehearse it with them. The words were quite
unbelievably dreadful, the thought that they had been paid for writing this drivel was
very irritating, though it did have the effect of spurring me to do something better.
My speech delivered, Ken's ribbon cut, the public finally flowed into the gallery, and
I was trapped by a seemingly endless succession of journalists and radio interviewers.
This had never happened to me before, I found answering the same questions over and over
again increasingly difficult. The ordeal was relieved by one particular journalist who had
actually looked at everything in the gallery and genuinely appreciated it all. The worst
part though, was the satellite TV crew. I suppose the presence of a film crew gave the
event a more glamorous appearance, but they were rude and extremely slow, and by the time
they'd finished, many of the people I'd wanted to talk to or to thank for their help had
left. For all the aggravation and mental distress caused, it was not worth it, particular
because the viewing figures for this particular channel are so low they don't even
register on the graphs. Fortunately, with Andy's help, we had managed to organise a proper
party for the evening, so the gallery did feel satisfyingly opened by the end of the day.
The final set of press cuttings the PR company delivered was pretty pathetic, (though I
guess they think it was our fault for not having Joan Whitfield). With frayed nerves, and
overtired trying to finish everything in time for the opening, I guess the PR company
seemed much worse than they actually were.
I had originally been due to start work on a new TV series immediately after the
gallery opened, but it fortunately fell through. I was exhausted, and there were numerous
unfinished details and teething problems to sort out (called `snagging' in museum jargon).
The interactive exhibits we'd trialled proved reliable, but almost everything else needed
some modifications (if we hadn't done the trials the opening months would have been
chaotic, with almost everything out of action). It was wonderfully satisfying working in
the gallery while watching visitors enjoying it all. People would often stay for hours and
they did appreciate all the detail I'd put in. The museum warders were charmingly
flattering about the gallery and even the workshop foreman, who had said almost nothing to
me all the time I had been working, admitted he `quite liked it'.
I formally handed all the exhibits over to the museum maintenance department three
months after opening. Encouraging for the long term survival of the interactive exhibits,
I have found that now they are distributed through the gallery they are not used in quite
such a manic way as when they were all bunched together during the trials. However, I
still feel slightly concerned, partly because I fear the technical files I wrote for each
exhibit will inevitably have omitted some vital piece of information needed in years to
come. I also have some concerns about the current organisiation of the museum maintenance,
which leaves no one person responsible for any particular gallery, no one to do detailled
daily checks. One particular exhibit in my gallery (brought out of store and refurbished
by the museum workshops) which stopped working a few weeks after opening, remained out of
action for nearly three months. I have been told their are plans to improve things, but in
the short term Dave looks round everything regularly and I still visit occasionally.
EPILOGUE
Looking back, my initial missionary zeal to show that traditional glass case displays
could still be popular worked remarkably well. A bit of humour and bad taste were
obviously good ingredients. It might not work so well elsewhere in the museum, with
objects that have less relevance to visitors' personal experiences (though I wouldn't mind
having a go at the shipping and farming galleries). However, refurbishment could in
principle improve many of the old galleries, without destroying their period charm.
The advantages of being an outsider were that I had more time and more freedom. I was
not distracted by office politics or other demands, all my attention was on the gallery. I
was not fettered by the occasional suggestion that `I don't think the director will like
that', made when someone didn't approve of something I'd done. I have since learnt that
museum staff can be quite intimidated by this.
The Secret Life of the Home also showed that low cost refurbishment was good value. The
money was all spent on the displays and exhibits the visitors come to look at. Creating an
entirely new gallery, gutting the orignal space, wastes large amounts of money recreating
the infrastructure, like services, flooring and casework.
The prejudices about museum design I started off with have been tempered, I've grown to
like the extraordinary variety in the styles of all the galleries. I love the contrast
between my gallery and the education centre (now called `Interactions'). I even like the
way it looks. It is lively and interesting (though I still think the two million or so it
cost to create the open central area is rather extravigant for a space that is mainly just
for kids to eat their sandwiches in).
Finally, I'm amazed how well the museum institution managed to cope with an outsider
like me. When I started work I assumed that the museum would frequently say `sorry, you
can't do that' but no one ever did. This was partly due to the project's low budget and
low status, which meant important people in the museum didn't need to involve themselves,
but also because the people I worked with all seemed genuinely open to new ideas. Their
interest and enthusiasm made the commission one of the most interesting and enjoyable I've
ever taken on.