I’m not a phone zombie myself. I don’t do social
media and only check my emails a couple of times a day. But my 12 year old
grandson is one. It was sad seeing him gradually retreat from the physical
world into his phone. When I’m on the train I often wonder exactly what
people are doing on their phones, particularly in London’s tube tunnels
where there’s no internet. From years peering over commuters
shoulders Candy Crush (a game) comes top. Next are the many people who
stare at their home screen, going in and out of apps but not sticking with
anything.My friend Louis is
so bothered by being a phone zombie himself that he’s built apps to
remind him how long he’s been on snapchat etc. His
latest, 11 reasons to delete your Facebook newsfeed with an app is here
app to delete your Facebook newsfeed
Phone obsession image by Antoine Geiger
But actually the idea for I-Zombie didn’t start
with phone addiction. A few years ago I was lucky enough to try a 1970s
arcade game called Road Runner. Just pre video games, it used a
semi-silvered mirror to superimpose the image of a road with the image of
the car you’re driving (a pepper’s ghost effect). It was a pre
computer version of augmented reality. I loved the machine and immediately
decided I wanted to make a spooky version using the effect.
I then forgot about it for several years but last
summer connected it to Zombies. I’m a fan of both
‘Night of the living dead’, its sequel ‘Dawn of the Dead’ and
several zero rated Zombie movies. My first thought was that the
Zombies should be old people. Walking to work in San Fransisco one
day I was confronted with a sea of old people filling the street -
all walking slowly in the same direction - they had just been disgorged
from a cruise ship. The machine would then have been a comment about how
the old have all the money and block change. But then I thought of people
on their phones as zombies and this had more visual potential. The
wonderful light smartphones cast on people’s faces at night – and the
whole machine could be a giant phone.
I started by sticking reflective window film to a bit
of glass to make a semi silvered mirror. Mirrors are magic, but not easy
to use well. I wanted the zombies to look a bit transparent and the figure
who dodges them to look solid. At first I couldn’t work out why I always
had solid zombies and transparent figures.
It’s actually the same looking through a window.
During daytime the outside world is much brighter than anything indoors
so, from the indoors windows seem transparent. From outside, you often see
a mix of the inside and light reflected from outside. Our brains are so
good at making sense of contradictory information that we often filter out
the ‘double image’. Its only in a photograph that you see the strength of the
The Peppers ghost illusion was used in Victorian
theatre to superimpose a ghost on a scene. More recently its been used in
Disneyworld’s haunted houses.
film obviously increases the percentage of light reflected, so office buildings with
this film look like mirrors
in daylight, you can't see anything inside. Reflective film is also used
for 'one way mirrors'. This is
used in interrogation rooms so interrogators can watch the suspect with
him being able to see them. It relies on the interrogation room being much
brighter than the viewing room.
Combining two images so both look reasonably solid is
not easy. There has to be a big contrast between the lit parts and the
backgrounds. So brighter lights and blacker backgrounds. My figure looked
transparent because the light wasn’t bright enough. I eventually found a
7.5w, 10 degree LED that works perfectly.
Matt black paint wasn’t black enough to remove the
background. Googling the problem initially results in a lot of
nonsense about scientific research on a material called ‘vanta black’
but eventually I found that people who make their own telescopes just use
black flock self adhesive vinyl to absorb unwanted light. It
works like velvet but is much cheaper and easier to use. With a narrow
beam super bright LED I finally had a ‘solid’ figure to face the
Another problem with the mirror was the narrow
viewing angle. Disney's peppers ghosts are always quite a long way away to
reduce the viewing angle. But to keep everything as compact as possible it
was a problem for me. Too high or too low and you can’t see the zombies. There
was no way round that. I ended up with a foot stool for kids to use the
I was making these prototypes in August and had lots
of visitors. It was fun to have guinea pigs to try things out and discuss
ideas with, but their often conflicting opinions got me quite confused.
Eventually I plumped for a scale and format and started work on the final
machine. It was a bit scary because I still had no idea if dodging the
zombies would be a good game. It took a couple of months before I had a
belt full of moving zombies and a computer to control them all.
Fortunately the game worked out fine, my grandson got
completely engrossed playing it at half term.
Sam Playing video
Near the beginning I bought two parts that seemed
extravagant at the time. The first (£200) was custom made ‘attachment
chain’ to fix the zombie track to. In the past I’ve just welded onto
ordinary chain but its hard to do precisely. In retrospect the money was
well worth it. Getting the track to run smoothly was hard enough, even
with the precise chain mountings – I don’t think it would have worked
at all with my usual bodge. The other extravagance (£350) were the slide
rails for the foot plates. These obviously had to take the weight of a
heavy person, but they also needed to be as low profile as possible to
reduce the trip hazard. They ended up about 20mm above the floor which may
seem a lot, but the cheaper solutions I thought of would have been around
Home made attachment chain
Bought attachment chain
Quite late on I met up with Louis and Liam to work on
the apps on the front of the phone. Louis suggested the machine should
involve people’s actual phones. This got me thinking and within a couple
of days I’d made a prototype of the phone holder that makes your phone
disappear. At the time I still had no idea how to integrate it with the
rest of the machine but felt confident it could somehow be part of it.
Generally the construction was rather efficient.
I’ve made so many machines now it’s easier to see the problems ahead
and avoid them. This means I often spend a bit longer making individual
parts, but even I was amazed this time how perfectly they all fitted
together and worked first time.
The finished machine inside
A few days before it went on the pier I decided
the game still wasn’t good enough. The zombies moved towards you at a
constant speed, while you gradually slows down, making it increasingly
hard to avoid bumping into them. But this made the whole game get slower
and slower, which didn’t feel right. With considerable re-wiring I
changed it so the figure moves at a constant speed while the zombies get
faster and faster. It was well worth it, its now a much more satisfying
game to play.
the pier the good things are that people understand the instructions, aren't too
reluctant to part with their phones, and the machine is quite popular.
Less good is that most people are recovering their phone too quickly - usually a
friend standing to the side sees the phone inside the holder. I think I will
rebuild it without the side holes.