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It’s a rich subject, both horrifying and
entertaining. Entertaining because the bankers were so revoltingly
confident that its satisfying to discover that they aren't that clever.
Horrifying because almost all the bankers seem to have escaped with
their personal wealth intact while lots of ordinary people suffer.
People have always demonised
professions that are doing too well – most recently UK politicians
with their expenses. In the 1980s it was advertising executives, then
estate agents in the 1990s and more recently city traders. However its
unique for world leaders to endorse the popular feeling, which both Gordon
Brown and Obama did in January 2009, saying we are right to feel angry
at our bankers. The Economist magazine wrote that gambling on the stock
exchange is much more risky than roulette, where at least the numbers
stay the same for each game. We will all be paying for the bankers’
recklessness for at least the next ten years. Lots of people have lost
their jobs because of it and many more have accepted reduced wages.
I didn’t bother to do any portraits, bankers are
generally faceless. I don’t usually approve of the way the media demonises
individuals in these situations, but in the UK its hard not to see Sir
Fred Goodwin (Royal Bank of Scotland) as the figurehead of the
bankers’ recklessness. He took the worst risks, taking over the Dutch
bank Ambros on particularly terrible terms, without even any background
in banking. He was also the most ruthless, nicknamed ‘Fred the
Shred’ for his habit of firing people. He even managed to double his
pension pot in the midst of his bank’s collapse. Since the bank’s
enormous government bailout, his pension is being paid by my taxes. Six
months later, maybe because the BBC had started referring to him as 'the
disgraced banker' he agreed to halve his pension to a mere £380k a
year, but the gesture is obviously too little, too late.
When I finished 'Whack a Banker' in June 2009 I
thought I was too late, at the time the bankers had disappeared from the
news. My instinct was that the story wouldn't disappear completely, it
was just too big a scandal, too many people were being affected by it.
However I never expected it to return with quite such pazazz! In my
wildest imagination I could never have guessed the bankers could resume
paying themselves their bonuses quite so blatantly. In
the past, they would have been tarred and feathered or chased out of
town, but at least we can now hit their effigies with a foam hammer.
Apart from the current scandal, I’ve long felt
that banks are basically unpleasant, even though I've never had an
overdraft. I favour the medieval idea that usury (money lending) is a
sin. I don’t understand why when a company goes bust, banks get their
money before the other creditors. I hate the way my bank tries to
arrange ‘appointments’ to sell me ‘financial products’ and
insurance etc. Even if our memory of this recession fades, I’m
confident people will still be keen to whack bankers. |
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TECHNICAL DETAILS |
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The original 'Wack a Mole' |
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The game is not original. The pier had an old machine called
‘Wack-a-Warden’. I rescued some parts of it when it was scrapped a few
years ago. The scary thing about the old machine was just how violently it
had been used, how badly everything had worn. I started refurbishing it,
but decided it was a bad design. The
wardens had to be hit with a surprisingly heavy hammer to register a hit.
Obviously the harder the blows, the worse the wear. The other problem with
the original design was that the wardens were pushed up by large air
cylinders, so it used a lot of compressed air, and I’ve only got a small
compressor in my arcade. |
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| I spent a day making a prototype ‘improved’ mechanism.
It was simpler, triggered with a lighter hammer blow and used a tiny air
cylinder running at low pressure. It took up more space but worked well,
so I abandoned the original machine I'd started with.
Next, I made a model banker out of car body filler, molded it in
silicon resin, and finally cast the five bankers in a tough polyurethane
resin. This was exciting, particularly because the only grade in stock had
a pot life of just 2 minutes before it started to set.
All the materials for casting and molding polyurethane resins are made by
a US company called 'Smooth on', and are marketed in the UK by Bentley
chemicals, who are really helpful. |
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At first, I wasn’t sure what the main
display should look like. But because the bankers had basically been
gambling with our money, I decided a fruit machine display of flashing
lights would be appropriate. Fortunately
Mark, the mechanic in the main arcade on Southwold pier, had an
old Pacman pub style fruit machine display. It was perfect – lots of
light up ‘BONUS’ signs and even one that said ‘TAKE CASH’. It
even had slide out sections to customise the payouts, easy to replace
with banking slogans.
Getting all the lights on the display working
was tricky. A lot of work goes into making real fruit machine displays
so mesmerising. I opted for a relatively simple sequence to avoid
rewiring all 150 lamps. It won’t be the main focus of attention when
you’re busy hammering bankers!
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It was lucky the pacman panel fitted, I had already made the plywood
casing for the machine before I got it!
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I wanted the first impression
of the machine to be like something you might find in a real bank. So I
hid the ‘Whack a banker’ panel behind a poster, which drops out
of sight when the 40p is inserted. Commercially, I’m not sure if this
is a good idea, because the machine now really looks boring as
everything does in a bank, so it may not tempt people to put in money.
I’m hoping though that in context with all the other daft machines in
the arcade that people will put money in out of curiosity.

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I originally thought I would have an electronic counter displaying
the number of hits. But they don’t look interesting and they are quite
fiddly to wire up, so instead I tried a large dial with a stepper motor,
moving round a few degrees for each hit. This looked good, but still
involved some complexity and expense. A simpler, cheaper alternative was
a geared DC motor instead of the stepper motor. I thought this would be
too imprecise, that its speed would vary, particularly with temperature.
So I put one motor in the fridge and one on a radiator. Even with these
extremes, the speed difference was only about 5%. So the game is a bit
easier on a hot day but not much.
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For the mechanism to drop the poster, I used an
electromagnetic clutch from an old photocopier (The clutches were
connected to steel cables that made the top plate move back and forth).
The motor and clutch unit is bottom right in the photo.
The poster had to be rigid and became surprisingly heavy so I had to add
counter weights. These travel in the plywood channels on the sides of
the machine. When I’d finished making them I realised I had
re-invented the sash window mechanism. |
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| The final stage, pulling the elements of any machine
together, is always exciting and nerve wracking. With the bankers, I
despaired because it's impossible to watch the dial pointer while
preoccupied whacking bankers. If you do well and the pointer goes round
more than a full circle, the final position looks as if it has only gone
a few degrees - no one would ever notice the pointer had actually ‘lapped’.
The solution to this was to pause the bankers
jumping up for a few seconds when you reach full circle. A bell also rings, just so you really
know.
When I first installed it, I still wasn't not sure if the initial appearance of
the machine is too boring to tempt people. I could have made the poster drop
when ever someone stands in front of it, but I'd prefer to leave it as
a surprise. The game still needs tweaking to make it
more tempting to have a second go - I now understand why conventional
arcade machines don't usually have dials. At least a really good thing
is that its not too noisy - I had feared the hammering might drown
out everything else in the arcade.
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| Two weeks later:
The good news is that the 'boring' facade doesn't seem to put people
off. The bad news is that none of my hammers are lasting. People carry
on using them after they've disintegrated, hitting the bankers with the
central steel rod so the heads are now really battered. I'm
trying the expensive stitched cloth hammer I bought to see what happens
next.
(A teacher just told me how satisfying she had found it whacking the
bankers, and then said her school had something a bit like it in the
staff room so teachers could whack effigies of particularly irritating
children. Later I realised I must have misheard her, she must
have meant her staff room ought to have something similar.)
4 days later still:
The £56 hammer I bought has now split. I knew people didn't like
bankers, but I had no idea they disliked them quite so much. People were
able to whack much more violently because the hammer was heavier and has
a longer leash than my foam ones. I've spent the day making new hammers
with layers of thick canvass and copydex over my foam. |
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